Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

WPF

WPF is the latest and greated UI Design tool from MS. It's a work in progress right now, it's pretty complete, but the design tools aren't there. It's also the basis of what the new Major League Baseball site, and the Olympics site are built with. It's also what MS is moving all of it's sites to. It can do some very impressive graphics, even things like showing little movies when you click on th units, etc.

That's not why I want to use it, though. I want to use it because it may be the easiest way to bring the graphics into the 21st century.

There are some serious advantages like support for floating dockable windows, OOB Trees, and a bunch of other stuff like that. A web version is even possible, although with the size of the graphics, it probably isn't practical. I talked with someone that is seriously into WPF, and he thinks that it's possible to write a game like TOAW into WPF. I wanted to check, since the map is a lot of polygons to throw on the screen at once. While the hexes would still be 2D, the counters would be vector graphics, which means that they can be made smaller or larger without becoming blurry. The 3D view could even have real 3D figures on it<g>.

Since it looks like it's possible, I'll need to throw together a prototype and see what it does. It's something else for me to shoot for.

Ralph

 

 

 


Posted by Ralph Trickey on Wednesday, June 04, 2008 8:14 PM
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