If you do anything with presenting data to users, this is something that you should watch. There are a lot of neat ideas in here that I want to apply to TOAW or the next game. It's definitely got some really good ideas. I'm going to pick up the book too, although i don't know when I'll have the time to read it. It talks about things like using the font size and contrast to help direct peoples attention to the important pieces, keeping the attention focused on one spot (like tooltips) and several other details like that which most people don't consciously think about. Some of the things I can implement now, and some (most of the contrast ones) will have to wait until the next game.
One example would be looking at the pop up menu to see if it makes sense to center it on the place that I might expect a user to click by the context. I don't know if it's possible, but it's something to look at.
http://www.dnrtv.com/default.aspx?showNum=112