Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

User Interface design

If you do anything with presenting data to users, this is something that you should watch. There are a lot of neat ideas in here that I want to apply to TOAW or the next game. It's definitely got some really good ideas. I'm going to pick up the book too, although i don't know when I'll have the time to read it. It talks about things like using the font size and contrast to help direct peoples attention to the important pieces, keeping the attention focused on one spot (like tooltips) and several other details like that which most people don't consciously think about. Some of the things I can implement now, and some (most of the contrast ones) will have to wait until the next game.

 One example would be looking at the pop up menu to see if it makes sense to center it on the place that I might expect a user to click by the context. I don't know if it's possible, but it's something to look at.

http://www.dnrtv.com/default.aspx?showNum=112


Posted by Ralph Trickey on Saturday, June 07, 2008 1:09 PM
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