Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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Thoughts on Operational Warfare

The counter view is going to look and act like the current counter view. Each of the counters will be a 3D Entity with height, when you move up and down the stack, you will see the top counter display the one your'e hovering over. Some things are going to change, for example, there isn't enough info about the effect on terrain on combat/movement for beginners (or vets,) but I plan to minimize changes, or make them optional where I can.

Posted by Ralph Trickey on Sunday, March 02, 2008 4:42 PM
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