Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Swamped at work

I've been slammed at my day job for the past couple of weeks, working 60+ hours a week. That really draiined me, so while I made some progress, it wasn't a lot. That should be ramping back down, so I hope to make some good progress again.

 


Posted by Ralph Trickey on Sunday, May 17, 2009 7:01 PM
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Comments

RhinoBones Hungary

Friday, May 22, 2009 3:33 AM

RhinoBones

This is a massive change to TOAW.  Congratulations  .  .  .  

“Units surrounded now get a chance to RBC.”

Breakout attempt, sounds like a good rule.  I think it is over due.

What I am curious about is what happens to the offensive unit when the defensive unit decides to pull out rather than defend.  Does the offensive unit still automatically jump into the vacated hex?  This is what happens now and I have always thought it to be rather absurd.  

What really happens is that the offensive unit observes the defending and may, or may not, observe the defenders retreat.  If the retreat is observed, the offensive unit should have a choice of whether to advance, or to allocate their forces for a different purpose.  If the retreat is not observed, well, the attack goes on as scheduled.  To simulate real life, even if a defending unit is observed to withdraw, there should still be a chance that the offensive unit ignores the timing of attack and takes the initiative to jump into the vacated hex.  This does happen, but it should certainly not happen with a 1.0 probability as with the current system.

There is a second question I have regarding RBC.  

If a big unit is lined up for an attack against a small unit there is a RBC.  If a small unit is lined up for attack by another small unit there is no RBC.  If a small unit is lined up for attack by another small unit there is no RBC, but if additional big units are added, there is still no RBC.

A small unit against a big unit RBCs.  

A small unit against another small unit does not RBC.

A small unit against another small unit does not RBC, and then the addition of a bunch of big offensive units and the defensive unit does not RBC.  Why?  Why does the small defensive unit not RBC?  

There is an obvious flaw in the way units retreat when confronted by overwhelming odds  .  .  .  and there is a flaw in the way attacking units respond to a retreating unit.  Both need to be looked at for a future patch.

In the mean time  .  .  .  Cheers to Ralph!!!!!!

Regards, RhinoBones

Damezzi Brazil

Friday, May 29, 2009 4:48 AM

Damezzi

Ralph, I sent you an e-mail. Just in case it goes to your spam box.

Silvanski United States

Friday, May 29, 2009 5:24 AM

Silvanski

you can only do as much as you can, patience is a virtue

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