Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Suggestions Box (For Blog only)

Please make any comments about this blog here or email me. Please post suggestions for improvements to TOAW on one of the appropriate boards.

 Thanks,
Ralph

 


Categories: BlogEngine.NET
Posted by Ralph Trickey on Monday, March 03, 2008 5:16 PM
Permalink | Comments (8) | Post RSSRSS comment feed

Comments

Mike van Zandwijk Netherlands

Thursday, March 13, 2008 1:51 PM

Mike van Zandwijk

Hi Ralph,

You might turn on Custom Errors to use BlogEngine's 'smart 404' feature.
It's in your web.config and looks like this:

<customErrors mode="RemoteOnly">
   <error statusCode="404" redirect="~/error404.aspx" />
</customErrors>

Good luck with your blog and thanks for using the ModPack version.

Ralph Trickey United States

Sunday, March 16, 2008 7:25 PM

Ralph Trickey

Done. I forgot to turn it back on after troubleshooting.

Olorin Greece

Thursday, December 04, 2008 5:44 AM

Olorin

Ralph, I am concerned about a serious issue with the combat engine. Small, fortified units can hold their hex for ever against 10 and 20 times stronger opposition. I think it must be a priority for the next patch. I hope the next patch resolves it. What do you think?

Ralph Trickey United States

Friday, December 05, 2008 4:44 AM

Ralph Trickey

I'll look inot that.

SEO Test United States

Wednesday, December 10, 2008 12:40 PM

SEO Test

See This tech is really great for using Blogengine right admin?, i want to share this all to my fellow blogger i want to have this too. i want to experience with this community tech. thanks

regards,
test

Doug United States

Saturday, December 13, 2008 3:27 PM

Doug

Well, I've always been one of the "quiet" gamers and have been playing TOAW since the beginning (hard to believe it's 10 years ago).  I'm also a "lazy" gamer that enjoys the operational aspects of the game but not moving literally thousands of units around the map.  Under TOAW, I figured out how to use the SAV file in the editor to set formation orders and objectives, change a few things manually for the events, and then run the game using computer-assisted mode.  This is very similar to the computer AI-assisted function in the HPS campaign series.  It worked very well since it leveraged the AI's ability to move/attack (with a iittle help to get things going with the AI) at the formation level and let me concentrate on orders for the formations.  Since the Matrix version doesn't allow this, my thoughts/idea is to create a computer-assisted AI where the formations can be toggled to AI controlled which then activates the formation orders/objectives from the editor and allows the user to set both in the game (saving this to one of the AI objective tracks).  Although the AI isn't perfect, it removes a lot of the gamey stuff and, since I use this technique for both sides, the overall effect is pretty good and certainly speeds up play by letting the computer handle all of the tactical details moving/attacking, etc.  I know this won't make it in the patch version but something to consider for the long-term since the basic functionality via the editor already exists.

Good luck and appreciate your "labor of love" on this project to keep a great wargaming system going for all of us.

Doug

Ralph Trickey United States

Wednesday, March 04, 2009 10:25 PM

Ralph Trickey

I missed it earlier. I can see if I can allow editing of non-pbem games into the patch. I didn't know anyone did that.

I've been trying to work it into the main game, but I'm not sure I can without more work.

Ralph Trickey United States

Thursday, March 05, 2009 9:48 PM

Ralph Trickey

Doug,
  Unless someone finds that I broke something, it looks like it's a simple change to allow you to do this for non-PBEM games. PBEM games are still uneditable for obviouos reasons.

  I've been meaning to add it back in, but hadn't had the time, and it seemed a low priority compared to the other issues.

Ralph

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