Latest fixlist items added...
I've also fixed a lot of bugs introduced wiht the turn order and supply changes.
Weather bug fixed. The original intent was that the area around a weather boundary (3 hexes either side) could be from either zone, providing a mix. Unfortunatley, the way this was done didn't properly freeze the water. I've fixed it in .12, but it's deterministic. A given hex is going to freeze/unfreeze on the same turn each time the sceanario is played. I'll look into fixing that with TOAW IV.
Another problem is that the code was supposed to make the edges of the weather zone more overcast when it was warming or cooling. This is going to become more pronouced. It's very hard to determine exactly what the effect is going to be, but warm/code fronts should be cloudier along the boundaries in .12. This will become more pronounced if a zone is narrow.
GameText.XML and GameMenuText.XML added.
NewGameText.XML and NewGameMenuText.XML are created every load, jsut in case [:(].
The above two files will eventually replace the Language.DLL. I'm still working on it. You should (theoretically) be able to replace these with translated versions right now, and it should work. I need to work it so that it loads the file in the root directory first, then walks through all other directories and grabs them.
The order will probably be...
Insall directory for DLL
Install Directory for XML
Scenario/Graphics/etc. Directory for DLL
Scenario/Graphics/etc. Directory for XML
That should be a reasonable compromise between the old and new versions.
3.4.0.11
Everything listed in the 3.4.0.10 list should be fixed. Three step forwards two steps back.
Still probalby flickers, I need to looka t that next.
Reload cheat fixed. in new save games, reloading should always generate the same events, etc.[:-]