Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Keyboard Shortcuts

Here's a full list of 3.4 commands. (I think(
Setting Menu Delay to 1 enables the 'Classic' mode, right click opens a menu.
Setting Menu Delay to anything else enables the 'Updated' mode, right click either moves or attacks. right-click and hold opens a menu.
Mouse Drags now works in most places like a right click.
Double-click on an enemy unit optionally opens up the combat planner dialog.
Left mouse click on some dialogs hides the dialog so you can see the map.

Mousewheel or extra mouse buttons - zoom the map in and out.
F1 - Help
F2 - Open the Group Composition dialog
F3 - Saves Map
F4 - If in OOB, saves OOB for both sides
F4 Shift Ctrl - saves OOB for current player
F5 - If in OOB, reads OOB for both sides
F6 - If not playing saves event file
F7 - If not playing loads event file
F8 - If not playing saves scenraio as 3.2
F9 - If playing does a quick save
F11 - Creates a NewGameText.xml file
F12 or \-Toggles Elmer Deployment Mode
Shift F12 or | Elmer moves your units
Arrow Keys - Move map
Ctrl Arrow Keys - Move micro map
Center Numpad Key Centers Map on Unit

1-9 Selects that entry on a dialog that has the entries above each other.
Space - Shows/Hides units for terrain analysis. Also hides some dialogs so you can see the map.
Escape or Enter - Closes mose dialogs
A - List Air Units
A/Shift - Air List
A - If in Editor OOB, calls oob_put_unit_equipment
B - Find Place
B/Ctrl - Find Next Place
C - Group Composition dialog
D - Dig in
E - End Turn
F - Formation dialog
G - Selects next unit in stack
G - If in Editor OOB, calls oob_get_unit_equipment
H - Moves HQs to top of stacks, second time  moves Artillery to tops of stacks
I - Toggles through the range circles options
L - Toggle through loss limit settings
L/Shift - Toggle the stack through loss limit settings
M - Shows remaining movement or attack/defense strength
N/+ - Next Unit
- - Previous unit
O - Brings up OOB (list of all Units)
P - Brings up combat planner
R - Refresh the display of the current unit
T - Tactical reserve mode
T/Shift - Theater options
U - Unit Report
W - Toggle Weather On/Off
Z - Undo
. - Disembarks the unit if embarked, else goes to next unit.
, - Integrates or splits units
/ Show formation Patch
? Show all formation paths


Posted by Ralph Trickey on Friday, June 04, 2010 7:57 PM
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Comments

L`zard United States

Thursday, June 10, 2010 12:22 AM

L`zard


Looks good if true, Ralph! By which I mean if you've got it all, eh?

Panama United States

Monday, June 21, 2010 8:48 PM

Panama

dear lord, i'll have to tie up my cats, lol.

Anthony Utano Australia

Wednesday, June 30, 2010 7:06 PM

Anthony Utano

Hi Ralph

Looks good - can you give any details as to what "F11 - Creates a NewGameText.xml file" does ?

Question - if this is not a xml version of a game save, will there be support for an editable format of the game save file ( this was vaguely mentioned a long while back as being a possibility )

Cheers
Anthony

Comments are closed