Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

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Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

Eye/Ear Candy readmo (draft)

Bits from the draft readme. They still need to be translated into English ;)  I've probably forgotten some.

Eye/Ear Candy

We now export to JPG instead of BMP. There is a JPQuality INI entry that can be between 1 and 100. 100 is full quality.

I've added two volumes, one for the background sound and one for the effects. They are controllable through the ini file. They go from 1 to 100.

I also added a left-right quality to the sound. You should be able to hear the sound occurring on one or the other side of the screen.

Added .ini option to disallow mouse wheel zoom.

Mouse wheel zoom should work in all screens.

Next/Previous combat on the combat screen, and the P key will now cycle through most potential combats instead of just actual combats.

"Movies" option now defaults to saving only the micromap. There is an OPART.ini switch to restore the save of the full map, if desired.

Added now 'Movie' option that will try to create a movie given sequentially named scneraio files. Open a scenario, and hit create movie to create a movie. More detailed instructions will be needed.

PlaceNames

#1-3 in a placename selects the font Placename 1-3.

<1-9 in a placename select the mapOptional1-9 bitmap. You can select multiple bitmaps.

#1Test will display Test in the PlacenameFont1 style.

<1OilRig Will display mapOptional1.bmp on the map and OilRig, and OilRig in any combat reports, on the info line, etc.

ToolTips - These follow the cursor

includes a picture of the terrain like the 3D map.

The top line now may include the unit name.

The Second line now also includes SP: as the last entry It's currenty the value x 100.

The Third line now includes

MP - Supply MPs to get here (Includes everything.)

RA - Supply Rail MPs to get here.

RO - Supply Road MPs to get here.

SU - Supply Distance to nearest Supply Unit.


Posted by Ralph Trickey on Saturday, January 24, 2009 9:30 PM
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