Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

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Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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Civ:Revolutions Demo

I've tried the demo of Civ Revolutions. There are some things I don't like, but they should be fixed in the final version (I hope).

 The fascinating thing about it for me is that it's a playable strategy game for the XBox 360. The controls need some work, and I'd hate to try playing a huge civilization, but it seems to be playable. That answers one queston I've been playing with, whether a game like Operational Warfare would even be possible on a console. The answer is a qualified Yes. It's probably unplayable for the monsters, but for the smaller scenarios, I don't see why it wouldn't work. Later versions of XNA are likely to be able to do WPF as well, so I'll take anoter look in a year or so.

   Once the final version of Vic Rev comes out, I'll have to watch their forums and try it.

 


Posted by Ralph Trickey on Sunday, June 22, 2008 7:31 PM
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