Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

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Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

Civ:Revolutions Demo

I've tried the demo of Civ Revolutions. There are some things I don't like, but they should be fixed in the final version (I hope).

 The fascinating thing about it for me is that it's a playable strategy game for the XBox 360. The controls need some work, and I'd hate to try playing a huge civilization, but it seems to be playable. That answers one queston I've been playing with, whether a game like Operational Warfare would even be possible on a console. The answer is a qualified Yes. It's probably unplayable for the monsters, but for the smaller scenarios, I don't see why it wouldn't work. Later versions of XNA are likely to be able to do WPF as well, so I'll take anoter look in a year or so.

   Once the final version of Vic Rev comes out, I'll have to watch their forums and try it.

 


Posted by Ralph Trickey on Sunday, June 22, 2008 11:31 AM
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