Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
E-mail me Send mail

Recent posts

Recent comments

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Back at it.

 Man, that was a rough patch. I really have to apologize for that.

 On my day job, I've been going from being a team lead to trying to transition everything over to two new people (a manager and a developer.) In addition, with the economy the way it is, everyone wants everything 'NOW'. I've finally got almost everything turned over, but I'll be lending a hand for the next two weeks making sure that everything is stable. AFter that, it's going to be figuring out what an Architect does.

 I finally got a chance to get some serious work done on TOAW. We've got a potential way to deter the 'ant' attacks that's being tested. We'll also be putting out a call for scenarios in the near future, and I'll be fixing up the language files and I'll ask for a couple of new translations. Packaging everything, and finishing playtesting will take a bit longer, but we're in pretty good shape.

 One interesting idea that I'm trying out that didn't take long to program is whether or not a 'one-click' interface is usable. The idea is that a right click will take the default action (move, attack, bombard) while a click and hold will bring up the menu after a configurable delay. The code was pretty simple to throw together, I'm waiting for some feedback from the group.

   I like it, I never did like the fact that if I had a group, if I right-cliecked, it would pop the menu, but if I had one unit, it would move. That never did make any sense. This way, the operations I do most are very accessible, while the other are still available. Of course, I like the tooltips too, and nobody else uses them. I hope that between them, they're going to make the game more accessible.

 


Posted by Ralph Trickey on Sunday, July 05, 2009 9:16 PM
Permalink | Comments (7) | Post RSSRSS comment feed

Comments

Damezzi Brazil

Monday, July 06, 2009 3:37 AM

Damezzi

The news about ant attacks is great!

alex People's Republic of China

Monday, July 06, 2009 6:31 AM

alex

Knowing that these solutions of all problems required a lot of time,the best we can do is just be patient and keeping enthusiasm to TOAW

Silvanski United States

Monday, July 06, 2009 9:39 AM

Silvanski

a satisfactory solution for the ant attack issue seems in sight, nice work!

Pionier Germany

Friday, July 24, 2009 4:15 PM

Pionier

Hey Ralph, whats about some News-Updates. I can't wait for release Laughing Wink

Joe United States

Tuesday, July 28, 2009 1:04 AM

Joe

Could some one explain what an "Ant Attack" is? Keep up the good work Ralph Can't wait for the patch!

Wyatt "Veers" Courtney

Sunday, August 16, 2009 9:38 AM

Wyatt "Veers" Courtney

The new one-click interface scares me a bit, Ralph.
Will it be optional?

BigDuke66 Germany

Monday, September 07, 2009 12:10 AM

BigDuke66

So 2 months now, is it going forward or has something delayed the Patch?
Is it scheduled for this year?

Comments are closed