Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

Toaw 3.4 187

No alpha file this time, just an update on where we are. It's mainly bug fixes from the 178 Alpha, the only really neat features are being able to start up in 800x600 (or any other supported) mode, and another small feature that may and may not make it. If you know of a bug that isn't adressed in this list, please email me or post on the Matrix support forum.

Thanks,

Ralph

 

3.4.0.187
Added support for changing screen sizes. This doesn't work while remote desktopping into another PC. I wasn't able to do anything good with the UI, but if you change the N to a Y it will change the screen resolution and will change it back when it's done.
ChangeScreenResolution=N
ScreenY=600
ScreenX=800

3.4.0.185
Fixed supply display on the edit screen. added supply markers back into the 3D display. There's a but in the BMP version of the 3D display I don't plan to fix for 3.4.

3.4.0.184
When in PO Mode, you can no longer change out of the following orders.
WAIT_ORDERS
DELAY_ORDERS
STATIC_ORDERS
HOLD_ORDERS
FIXED_ORDERS
I also added a new ChineseText.XML file.

3.4.0.183
Fixed an issue with Elmer where the defender strength was not correctly calculated for overruns.

ExperminentalAIP1 and P2 when set to Y (the default) will use a static average value for the chance for it to succeed if it passes the unit quality check. If set to N then it uses a random value instead which is likely to result in more overruns, but could be considered a cheat.

3.4.0.182
These was a bug with 3.4 Beta that is now fixed.
Elmer now won't do anything for the following orders, even in PO mode. If you can do a quick test for one of these like delay to make sure I didn't break anything for the pure PO, I'd appreciate it. I'm pretty sure I didn't, but...

WAIT_ORDERS
DELAY_ORDERS
STATIC_ORDERS
HOLD_ORDERS
FIXED_ORDERS

3.4.0.181
These was a bug with 3.4 Beta that is now fixed.
Clicking on the map would automatically assume it was moving the map and recenter it at the same spot and repaint the entire map. I was afraid that leaving it that way might break something subtle, so it was best to go ahead and fix it. This was most noticeable when clicking through an enemy unit stack while range rings were on, it would leave your unit showing in the top right corner screen.

3.4.0.179/180
These are all bugs with 3.4 Beta that are now fixed.
PO Assist Manual/Fixed wasn't always sticky and manual/fixed units were sometimes moved by Elmer Assist.
Mouse Click and moving off of it sometimes moved the unit under heavy system loads
Elmer no longer puts units that can't move into Tactical reserve.


Posted by Ralph Trickey on Tuesday, September 21, 2010 7:25 PM
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