Arracourt 44.zip (9.53 kb)
Here's a preview of the XML save format. Let me know what you think, and if you need a biggere sample. Obviously, it may change before release, but I believe that all the data is here.
Related posts
Comments
Telu
Saturday, January 24, 2009 4:55 PM
Looks good. Regarding the Map part and assuming the numbers data is defining terrain type .. i.e.: <CELL loc="0,0" b="/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/16/0/0/0/0/0/0/0/0"/> Does that mean that yet impossible terrain combinations are now possible, i.e. mountains and woods?
Ralph Trickey
Saturday, January 24, 2009 7:47 PM
Sure, although I can't guarantee what the engine will do with them. There are some example already like using ports to create canals that aren't really part of the original design. Forest is an 'overlay' so it moght not look tooo bad, either. Ralph
Anthony Utano
Friday, February 06, 2009 9:11 AM
A question and then a few things; is this format meant for midgame saves? 1. In either case, the identification of the equipment types (integers) could be complex to match against the string values of the equipment types in the unit descriptions (strings). It will mean that the equipment database will have to be loaded determine what the equipment is. 2. If the game is for mid game saves, does the event status need to be recorded ( esp for probabilistic events, i.e. did the event actually get triggered ?) 3. I assume the map info includes dynamic elements like blown bridges, fortifications ans the like ? Looks Good Anthony
parmenio
Friday, August 21, 2009 2:02 AM
Coming somewhat late to the party.... I've been looking over the Arracourt 44.xml file and comparing it with the standard scenario text dump. The latter had a section entitled "Valued Objectives" with all places on the map where VPs could be had. Unless I'm missing something obvious I can't find an equivalent in the XML file.