Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

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Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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XML Game format preview

Arracourt 44.zip (9.53 kb)

 Here's a preview of the XML save format. Let me know what you think, and if you need a biggere sample. Obviously, it may change before release, but I believe that all the data is here.


Posted by Ralph Trickey on Friday, January 23, 2009 6:47 PM
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Comments

Telu Germany

Saturday, January 24, 2009 4:55 PM

Telu

Looks good.

Regarding the Map part and assuming the numbers data is defining terrain type .. i.e.:

<CELL loc="0,0" b="/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/16/0/0/0/0/0/0/0/0"/>

Does that mean that yet impossible terrain combinations are now possible, i.e. mountains and woods?

Ralph Trickey United States

Saturday, January 24, 2009 7:47 PM

Ralph Trickey

Sure, although I can't guarantee what the engine will do with them. There are some example already like using ports to create canals that aren't really part of the original design. Forest is an 'overlay' so it moght not look tooo bad, either.

Ralph



Anthony Utano Australia

Friday, February 06, 2009 9:11 AM

Anthony Utano

A question and then a few things; is this format meant for midgame saves?

1.  In either case, the identification of the equipment types (integers) could be complex to match against the string values of the equipment types in the unit descriptions (strings).  It will mean that the equipment database will have to be loaded determine what the equipment is.
2.  If the game is for mid game saves, does the event status need to be recorded ( esp for probabilistic events, i.e. did the event actually get triggered ?)
3.  I assume the map info includes dynamic elements like blown bridges, fortifications ans the like ?

Looks Good
Anthony

parmenio United Kingdom

Friday, August 21, 2009 2:02 AM

parmenio

Coming somewhat late to the party....

I've been looking over the Arracourt 44.xml file and comparing it with the standard scenario text dump. The latter had a section entitled "Valued Objectives" with all places on the map where VPs could be had. Unless I'm missing something obvious I can't find an equivalent in the XML file.

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