Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

Elmer agian.

OK, this should be it for now, enough playing. I found a couple of other problems, and took the time to run through the tutorials. He's moving his artillery up first now (after AA).

This is after turn 4.  I might have been able to keep a couple mor eunit sopen by running backwards with them, but..

He also MAY be able to do some limited island hopping, and is improved in some other areas like fords. I'll kepp playing in my off time to see if I can spot any other Elmer issues I can fix.

Now it's back to clearing up some graphics bugs and figuring out how to get cease fires to work with supply before the next major feature.


Posted by Ralph Trickey on Saturday, January 10, 2009 7:07 PM
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Comments

Pionier Germany

Friday, January 16, 2009 4:19 PM

Pionier

Hello Ralph i got one main Question!

=> Is this a feature that units that are encirceld and in the same turn evapurates got an almost 95-97% loss ? or should this be less beacuse of the player one vs player two game.

Ralph Trickey United States

Friday, January 23, 2009 6:53 PM

Ralph Trickey

If they're encircled and evaporate, it was still in supply, and most of the components should survive and reconstitute.

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