First, I haven't ported the code to the iPad, I'm using the iPad to connect to my main computer using some other software that I purchased.
I've been playing with an iPad lately. I wouldn't play FitE on the iPad, but I haven't played FitE on my PC either. Playing TOAW on the iPad is actually a decent experience.
I've found out that some of the features I just added work pretty well when combined with the iPad. It's an awesome experience, the screen size isn't as big a problem as it could be since you can easily zoom in and out using the iPad zooming.
I'm currently using the iTap rdp client, mainly because It seems to be the fastest of the ones I've tried.
I've made some modifications of the TOAW experience specifically for touch. These also work with Windows 7 Touch, and it's a better experience on a 16" screen. The iPad's 9" screen is a bit cramped. You can also connect from the iPad to a Windows XP computer, and everything works as expected, it isn't using anything specific to Windows 7.
Things that work with touch on the iPad (also using a mouse, or Windows 7 Touch)... They don't work in the editor, sorry. email me if you are working in the editor using an iPad and want this feature, someone has a padded cell reserved for you.
You can drag the map around using a finger. I don't repaint the map or do any of the nice experience things that are normal because they aren't practical without a major rewrite. Using the mini map for navigation works better for me, but when you want to move only a couple of hexes, it's a good choice.
You can drag the mini map around using a finger. I don't repaint the map or do any of the nice experience things that are normal because they aren't practical without a major rewrite. This actually works better than dragging the main map for me.
You can now drag units around using a finger. This does the expected things, move or attack or bombard or cancel attack, etc. You can still turn off the menu delay, and when you take your finger off the unit, it will pop up the menu just like you had clicked the right mouse button.
I've done everything I can to make the iPad remote experience as close to playing on a board as I could, and I think it's pretty darn close, I can't check the accelerometer and scramble the pieces when you bump it (yet.) Please understand that it does require some special software (I'm using iTap rdp client right now), and you need to be able to connect to a running PC, this isn't a native iPad app. There is a freeware rdp client for the iPod, but it hasn't been ported to the iPad yet, and I haven't tried it.
This presumably works from an iPod as well, but I think anyone trying that is a true diehard! You'd have to open a port and allow direct access from the internet. You'd also have to set up a dyndns.com account and hook it to your router so you had a known way to acess your PC by something like insane.dyndns.org. You'd also be working with a very small screen. I don't have an iPod and I'm not a masochist, but it's presumably there.
You could probably do it with TOAW 3.2, but the right-clicks required make playing it more difficult.
I may fine tune things a bit before release, but it's working pretty nicely now.
Ralph