Man, that was a rough patch. I really have to apologize for that.
On my day job, I've been going from being a team lead to trying to transition everything over to two new people (a manager and a developer.) In addition, with the economy the way it is, everyone wants everything 'NOW'. I've finally got almost everything turned over, but I'll be lending a hand for the next two weeks making sure that everything is stable. AFter that, it's going to be figuring out what an Architect does.
I finally got a chance to get some serious work done on TOAW. We've got a potential way to deter the 'ant' attacks that's being tested. We'll also be putting out a call for scenarios in the near future, and I'll be fixing up the language files and I'll ask for a couple of new translations. Packaging everything, and finishing playtesting will take a bit longer, but we're in pretty good shape.
One interesting idea that I'm trying out that didn't take long to program is whether or not a 'one-click' interface is usable. The idea is that a right click will take the default action (move, attack, bombard) while a click and hold will bring up the menu after a configurable delay. The code was pretty simple to throw together, I'm waiting for some feedback from the group.
I like it, I never did like the fact that if I had a group, if I right-cliecked, it would pop the menu, but if I had one unit, it would move. That never did make any sense. This way, the operations I do most are very accessible, while the other are still available. Of course, I like the tooltips too, and nobody else uses them. I hope that between them, they're going to make the game more accessible.