Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Money quote for this release...

We added in a debugging feature that's intended to help some designers fine tune how Elmer plays the first rounds of their scenarios, and to understand how Elmer plays. It's pretty rough, but I think some of the designers may use it. In a single player mode, you can press a key (the | key right now, but I'll change it before release) and it will move all your units the way that Elmer would, does overruns and sets up the attacks, all you have to do is press the 'E' key and the '1' key to end they turn, yes I'm sure. Or you can fine-tune Elmer's decision to meet the strategic demands.

We now allow single player games to be loaded into the editor, edited, and played. I figure between those two features, there is probably 1-2 players that may try playing solo games by allowing Elmer to move each side with some guidance from them. (I've seens one request on this blog from someone that did it in CoW, so hopefully he's listening ;)

I definitely want to expand on this for the next game, and I'm sure I'll get some feedback on it, both 'why are you wasting your time' and 'great idea, but...'.

Obviously, Elmer plays better in some scenarios than others, but...

Here's the quote from one of the TOADs, it wasn't me, but I'm getting the same feeling... 

Elmer does a better job than me in setting up first round battles and leaving a large percentage of my turn for further movement and combat... I'd rather see this feature disabled in PBEM mode

 


Posted by Ralph Trickey on Saturday, March 14, 2009 2:46 AM
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Translations

Getting a little closer. I just pulled the player options out of the save games and into an ini file, and a dialog. Having some of the options like the air assistant in the save game files got annoying since they'd revert to the last save game played.

I posted a request on gamesquad for some translations.

Ralph


Posted by Ralph Trickey on Monday, March 02, 2009 8:34 AM
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