We added in a debugging feature that's intended to help some designers fine tune how Elmer plays the first rounds of their scenarios, and to understand how Elmer plays. It's pretty rough, but I think some of the designers may use it. In a single player mode, you can press a key (the | key right now, but I'll change it before release) and it will move all your units the way that Elmer would, does overruns and sets up the attacks, all you have to do is press the 'E' key and the '1' key to end they turn, yes I'm sure. Or you can fine-tune Elmer's decision to meet the strategic demands.
We now allow single player games to be loaded into the editor, edited, and played. I figure between those two features, there is probably 1-2 players that may try playing solo games by allowing Elmer to move each side with some guidance from them. (I've seens one request on this blog from someone that did it in CoW, so hopefully he's listening ;)
I definitely want to expand on this for the next game, and I'm sure I'll get some feedback on it, both 'why are you wasting your time' and 'great idea, but...'.
Obviously, Elmer plays better in some scenarios than others, but...
Here's the quote from one of the TOADs, it wasn't me, but I'm getting the same feeling...
Elmer does a better job than me in setting up first round battles and leaving a large percentage of my turn for further movement and combat... I'd rather see this feature disabled in PBEM mode