I caught him cheating, darn it. I'll keep looking for things that can help him, though.
851fca1e-74d3-4d49-a5b6-bf7882ab3669|4|5.0
In Korea, Can the communists really take Pusan by turn 3 no matter what the UN does??? That's what Elmer's doing at the moment, and I want to know if I broke something else somehow.
685c8b20-ff74-4896-86fa-117d7ea70def|5|4.2
I need to make sure I didn't break anything, and it may not be the best for some scenarios. I really do have to wonder if I broke something. Can the Communists take Puson on turn 3 no matter what the UN does?
8ee7b2d2-75c2-4b66-b58b-d7acf9150aab|2|3.5
I spent lots of quality time with ELmer over the holiday.
I did a lot of code cleanup, and a lot of work on the seaborne stuff. I also tried to give him a little understanding of Artillery, and why a large group of armed men shouldn't attack a group of tanks. He now plays a better game, I believe. He can at least mount a credible invasion of Leros. He makes some mistakes, but at the tactical level, he plays a better game, and the code is much cleaner...
2c93e8d3-fd6a-407f-b537-33f1c67767d8|2|5.0
I think I've figured out how to help Elmer some more. Right now, he treats units using the strength on the counter. Looking at the override code, I should be able to calculate better odds by figuring the AP and AT odds.
There may also be an old coding error where it looks right now like some code is looking at land/sea and other code is looking at Armor, AP, Defense, etc. If I'm right, I should be able to convert the old code, and get a boost to Elmer.
We'll see what happens.
e929efac-91af-4a24-bf90-c3ad86acbdcd|3|5.0
Felt like a short change of place. It will take some more testing, but I think I can get a couple of alternate (scenario defined) fonts into the place names, as well as some small user defined bitmaps. For sanity's sake, we may set some simple standards like 1 is very important towns, 2 is for villages and 3 is for hamlets or something. This is strictly preminary. The dark back writing is 'WingDings'
The 'Oil Rigs' and 'Forts' are simply mapOptional1.bmp and mapOptional2.bmp. They are, of course, per scenario.
fc2b3a4b-2d01-43e3-846e-376b38d13ccc|4|5.0
Some people may like this one...
The 'B' key now brings up a dialog to let you type in a name to search for a City. It's simplistic, but should work for now.
Ralph
5d37c562-d994-4b86-844b-926bd2a88b9a|4|5.0
I tried adding in the animated Gif support, and it was way too difficult. MS doesn't support it directly, so any support has a number of libraries included. I believe that there are directions posted on the Matrix site on how to create Gif animations.
Sorry, maybe for another version. It's still a work in progress, but here's a preview of a small avi. I support small and ultratiny.
One thing that I'm doing is hardocding that I don't want 'keyframes.' Keyframes are basically a full copy of the image designed to allow the encoder to recover is anything is Fubar in the file. That makes these a little more fragile, but a LOT smaller. In this example, the Arracount Avi is about the same size as a single JPG. I did drop the video quality a little for the AVI, but that's still pretty neat I think.
Campaign For North Africa 40-43.Axisu.avi (50.00 kb)
Arracourt 44.GERMANm.avi (241.00 kb)
3372ec55-f92c-48b8-9c86-4a97615ee121|3|5.0
Let's see if this works in the browser. I'm too lazy to write a test html page instead ;)
That didn't work, I'll try a couple of other things
6ee021f9-2c50-45b8-9f32-c532956a9ad9|1|5.0
I looked at the movie option for some reason, and realized that I'd done only half the job.
It now should record one side at a time of a PBEM or v. Elmer game. It will record both sides of a hot-seat or Elmer v Elmer game.
Oh, yes, I may be able to make it record AVIs with snapshots of each turn end, but that's more difficult. There's almost no documentation on how to do it.
Ralph
5809f9ae-0d59-4528-88f7-f69a87dbf6e8|5|5.0