Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

JPEG support added.

The next patch will support JPEG and variable quality levels unless something goes wrong. It makes saving the movies a lot easier.

 


Posted by Ralph Trickey on Saturday, November 29, 2008 5:37 AM
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Another Beta release...

3.4.0.21
Minimize now works while a dialog box is open now, darn it! Resizing still closes the dialog box. I can't prevent that without a total rewrite since they aren't real dialog boxes.
Unsupplied units adjacent to a supplied location now have 1/4 the highest adjacent supplied locations's supply. The old supplyrules set it to 25% which doesn't work with the new rules.
New supply was modified again to take railroads and variable supply sources into account better.

 


Posted by Ralph Trickey on Friday, November 28, 2008 9:05 AM
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Languages and the weather...

Latest fixlist items added...

I've also fixed a lot of bugs introduced wiht the turn order and supply changes.

Weather bug fixed. The original intent was that the area around a weather boundary (3 hexes either side) could be from either zone, providing a mix. Unfortunatley, the way this was done didn't properly freeze the water. I've fixed it in .12, but it's deterministic. A given hex is going to freeze/unfreeze on the same turn each time the sceanario is played. I'll look into fixing that with TOAW IV.

Another problem is that the code was supposed to make the edges of the weather zone more overcast when it was warming or cooling. This is going to become more pronouced. It's very hard to determine exactly what the effect is going to be, but warm/code fronts should be cloudier along the boundaries in .12. This will become more pronounced if a zone is narrow.

GameText.XML and GameMenuText.XML added.
NewGameText.XML and NewGameMenuText.XML are created every load, jsut in case [:(].
The above two files will eventually replace the Language.DLL. I'm still working on it. You should (theoretically) be able to replace these with translated versions right now, and it should work. I need to work it so that it loads the file in the root directory first, then walks through all other directories and grabs them.
The order will probably be...
Insall directory for DLL
Install Directory for XML
Scenario/Graphics/etc. Directory for DLL
Scenario/Graphics/etc. Directory for XML

That should be a reasonable compromise between the old and new versions.

3.4.0.11
Everything listed in the 3.4.0.10 list should be fixed. Three step forwards two steps back.
Still probalby flickers, I need to looka t that next.
Reload cheat fixed. in new save games, reloading should always generate the same events, etc.[:-]


Posted by Ralph Trickey on Monday, November 17, 2008 2:05 AM
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