Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Progress (GDI+)

I learned my new thing the other day. There's something called GDI+ that shipped with XP what might make my life easier. The previous tootip post uses it to display transparent tootips as a concept. There are a bunch of other things it can do. I need to look into it further to see what we can do with it.

 


Posted by Ralph Trickey on Monday, May 26, 2008 7:20 AM
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A better tootip post

More fun<g>. I want to make everything in it customizable, colors, transparency, etc.

Posted by Ralph Trickey on Monday, May 26, 2008 7:08 AM
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ToolTIps

This is a concept for 3.4 only. If I can work out all the bugs, it makes quite a difference It's the same information that's in the status bar at the bottom.

Yes, it will be optional. Tongue out  Second verion.

 


Posted by Ralph Trickey on Friday, May 23, 2008 6:31 AM
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Still rolling along

Sorry for the lack of updates, we're still moving forward. I'm testing out the new supply calculations. I think I can speed things up quite a bit. It will also allow for better supply rules down the road. I'm also changing the way that the language strings are distributed if I can by putting them into XML files isntead of DLLs. That should make life easier.

I see that VS2K8 SP1 Beta1 is now out. There are a lot of neat things coming up in SP1 that are going to make life easier. For one thing, I see that WPF interacts nicely with D3D, and the the tools for WPF are getting better.

In case you're wondering what that means, it means that a major facelift is possible when I start on the next version.


Posted by Ralph Trickey on Monday, May 19, 2008 3:49 AM
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