Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

3.4 Progress

Surprisingly goo. We're busy testing the changes to state for major issues, and after an initial flurry, it's settiled down to a manageable trickle. There are several places where we need to decide if we like the P1 or P2 behavior better because they are different.

 I've found a bug and added a feature.

The Electronic support didn't affect spotting the way it should have. Since simply using the existing values of 33% for each side would spot about 16% of all units that had moved or were an HQ/Aircraft/Helicopter, we can't simply fix the code, and are busy discussing what we need to do instead.

The feature is that if you had pressed C to bring up the stack dialog, you can press M to toggle the movement disply on/off (or 3d Bases.) I'm playing the Lord of the Rings Scenario against Rhinobones, and one of the house rules is that you need a leader in order to move the stack. I've found that means that I use the C key a lot to bridge up the combat stacking dialog to pick the unit with the lowest MPs to move them forward without having the faster units outrun the slower. This helps do things like that.

Nex up is working on the XML import/export code.


Posted by Ralph Trickey on Sunday, March 16, 2008 7:14 PM
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Possible state operation

I'd posted to the private forum, and we'll see what feedback I get about what needs to be in phase 1/phase 2, etc. After that, the real fun comes!


Posted by Ralph Trickey on Saturday, March 08, 2008 3:52 AM
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Suggestions Box (For Blog only)

Please make any comments about this blog here or email me. Please post suggestions for improvements to TOAW on one of the appropriate boards.

 Thanks,
Ralph

 


Categories: BlogEngine.NET
Posted by Ralph Trickey on Monday, March 03, 2008 5:16 PM
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3.4 Patch plans

3.4 should have two major items in it.

 1) I want to rewrite the entire turn mechanism so that we can eliminate the P1/P2 discrepancies. In other words, there will probably be a P1 and P2 suppy checks instead of just one check.

2) Complete XML import/export. I want to do this to open up the editing even more than it is.

 


Posted by Ralph Trickey on Monday, March 03, 2008 3:42 AM
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Thoughts on Operational Warfare

The counter view is going to look and act like the current counter view. Each of the counters will be a 3D Entity with height, when you move up and down the stack, you will see the top counter display the one your'e hovering over. Some things are going to change, for example, there isn't enough info about the effect on terrain on combat/movement for beginners (or vets,) but I plan to minimize changes, or make them optional where I can.

Posted by Ralph Trickey on Monday, March 03, 2008 12:42 AM
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Recommended Links

http://www.operationalwarfare.com/page/Recommended-Links.aspx

Now to put some links on there, and add it to the front page.


Posted by Ralph Trickey on Sunday, March 02, 2008 5:57 PM
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Another minor bug

In CEvents::execute_event, it's possible for an infinite look to blow out the stack space. I should look at rewriting this to prevent that. 

THe problem is that ACTIVATE_EVENT_EFFECT can call execute_event.

 

 


Posted by Ralph Trickey on Sunday, March 02, 2008 7:10 AM
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