Operational Warfare Developer's Blog

Developer's blog for the Operational Art of War series

About the author

Ralph Trickey maintains TOAW III
I set this Blog up for fun, and for my own edication! Nothing is guaranteed, it's for my own use primarily, so even if I say that something may happen with the next release, please understand that it may not. I plan to post random thoughts and other things like that at random times here. I don't have a specific plan for what will be here.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2012

What was CompDLL.DLL

The testers briefly say a new module.

I'm working on converting everything over to .Net, and that was a step. it accidentally got into the release build. It actually looks like it's pretty trivial to convert to .Net, no more than a week or so. I'll play with some more after this patch has been released.

Why .Net? Simple. By switching to .Net, I get a whole lot of options, XNA, Forms, WPF, etc. What is that alphabet soup?

XNA = MS's games engine, it can be used to develop XBOX games, but it limits what you can do somewhat. I may and may not use it.

FORMS/WPF competing technology to let me build the interface and dialog boxes. It's important because it can really speed up developing the interface, and allow for a lot of flexibility at little cost.

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Posted by Ralph Trickey on Saturday, December 01, 2007 9:27 PM
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